While the conditions may not necessarily stop you using an asset outside of the Unity engine, they do prevent you releasing a commercial game with that asset in. Usually, the restrictions relate to non-commercial, personal use however each restricted asset varies. In comparison, restricted assets have special licence terms that limit their use to specific activities. Generally speaking, if you purchase an asset on the Asset Store, and there’s no mention of it being a restricted asset, you can probably assume that the standard EULA applies. Non-restricted assets are provided for use under the standard terms of the Unity EULA and include most, if not all, of the Assets Store’s third party published assets. Most assets on the Unity Asset Store are non-restricted. So which assets are restricted, and which ones aren’t? Unity EULA: What’s the difference between restricted and non-restricted assets? However, the EULA is fairly clear and even Unity themselves mention in a support article that using Unity assets in other engines is allowed, so long as the asset isn’t restricted. It’s important to note that I don’t represent Unity and I’m merely describing my understanding of the Asset Store EULA, which is, itself, subject to change. Most assets on the Unity Asset Store are “non-restricted” and can be used in other engines and software. Some “restricted” assets have their own, special licence terms which may not allow use elsewhere. The Unity Asset Store EULA states that you may use assets as “embedded components of electronic games and digital media”, but it does not specify that you need to use Unity to do so. So, can you use Unity Asset Store assets in other game engines and software? I’m often asked if it’s ok to use my music assets in game engines other than Unity.Īlthough my work is available on the Unity Asset Store, the Unreal Marketplace and directly from my own website, sometimes a big sale or some other promotional event, such as last year’s Humble Bundle, makes it a great deal to get it on a specific platform, even if you might end up building your game in another. Using Unity assets in Unreal and other game engines
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